﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace DaoDataEntity
{
    /// <summary>
    /// 玩家背包信息类-----数据库实体
    /// </summary>
    public class BackageEntity
    {
        int backageID=-1;
        /// <summary>
        /// 背包实体主键
        /// </summary>
        public int BackageID
        {
            get { return backageID; }
            set { backageID = value; }
        }
        int goodsID=-1;
        /// <summary>
        /// 物品ID外键
        /// </summary>
        public int GoodsID
        {
            get { return goodsID; }
            set { goodsID = value; }
        }
        int masterID=-1;
      /// <summary>
      /// 物品所有人ID
      /// </summary>
        public int MasterID
        {
            get { return masterID; }
            set { masterID = value; }
        }
        string goodsType;
  /// <summary>
        /// 物品类型,包括装备,图纸,材料,技能等类型
        /// </summary>
        public string GoodsType
        {
            get { return goodsType; }
            set { goodsType = value; }
        }
        string platformSign="";
        /// <summary>
        /// 平台标识
        /// </summary>
        public string PlatformSign
        {
            get { return platformSign; }
            set { platformSign = value; }
        }
    }
}
